Monday, 11 November 2013

I'd much prefer to unwrap presents

Righto, quick update on the building before I continue working on it today. This week was a little more productive than last week (and by that I mean I spent a hell of a lot of time on it, but I haven't progressed anywhere near as much as I though I would have).

After completing the model I spent a while sorting out smoothing groups on the whole building before creating the textures for tiling. I decided to make each tile texture a 512. These weren't too bad and were actually almost enjoyable to make.
I could then start unwrapping. My only worry was since I chose another 512 texture sheet for the windows and doors, the quality would be quite poor when zoomed in. I guess we'll find out soon.

To finish the texturing I plan to use a 512 for the alphas and a 1024 for the remaining polygons. I started laying down planes for the alpha textures and noticed that although I'd placed them a little in front of the building itself, they would flicker when zoomed out. Not sure what to do about that.

I spent pretty much the whole of yesterday just unwrapping the 1024 sheet. Who knew it would take so long? I spent an hour on drainpipes alone!

Plan for this week is to finish the texturing (including alphas) as soon as possible so that I can start working on bump and specular maps. Wish me luck!

1 comment:

  1. This is looking good and makes me want to visit the building itself. I just love all the terminology: alphas, bump and specular maps etc! Do you also have betas and gammas?

    La La x

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