Sunday, 6 October 2013
Exterminate 2
I spent the hours of this morning working on another dalek and am quite happy with the result. I started out differently - using the line tool to convert a 2D shape into an editable polygon to create the base, and found this made the shape much more accurate.
I used square-based pyramids for the balls (there's meant to be 64 of them!) and didn't quite manage to cover all of the panels within the tri limit, but I'm happy with how much I've done.
Compared to my first attempt, the overall shape of the dalek is very different (which is good) and it took slightly less time to make it this time round (though placing those pyramids took much longer than I'd preferred!) Definitely an improvement.
Labels:
3ds max,
game production
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment